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<div class="header">
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<a href="#pub-methods">Public Member Functions</a> &#124;
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<p><code>#include &lt;<a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>&gt;</code></p>

<p><a href="class_weapon_group-members.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:abc5dbe4a15e0216ce20d404c3be3b448"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#abc5dbe4a15e0216ce20d404c3be3b448">WeaponGroup</a> (const char *<a class="el" href="class_weapon_group.html#a8ffe9cf25f5297a999e33a4486bf6685">name</a>)</td></tr>
<tr class="memitem:a8d9ad4188c23f2dc5657d11134f35548"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a8d9ad4188c23f2dc5657d11134f35548">~WeaponGroup</a> ()</td></tr>
<tr class="memitem:a553d0a94100f6ff7ee678e3d030f3160"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a553d0a94100f6ff7ee678e3d030f3160">ExecFrame</a> (double factor)</td></tr>
<tr class="memitem:ac68d7397c764500656906f7c2e58c3e4"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ac68d7397c764500656906f7c2e58c3e4">Name</a> () const </td></tr>
<tr class="memitem:aea2b0fee514671a46c48bc4c8036e125"><td class="memItemLeft" align="right" valign="top">const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#aea2b0fee514671a46c48bc4c8036e125">Abbreviation</a> () const </td></tr>
<tr class="memitem:a77cd18c027b058fe77b16edb87ce4df6"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a77cd18c027b058fe77b16edb87ce4df6">SetName</a> (const char *n)</td></tr>
<tr class="memitem:a94bdc548fce47d17e8d99d4377556b1e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a94bdc548fce47d17e8d99d4377556b1e">SetAbbreviation</a> (const char *a)</td></tr>
<tr class="memitem:a659fa5a4e2c68e137459311e9adb2bbe"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a659fa5a4e2c68e137459311e9adb2bbe">IsPrimary</a> () const </td></tr>
<tr class="memitem:aa00dd2bf609bb78d14bcefdde7e1aa75"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#aa00dd2bf609bb78d14bcefdde7e1aa75">IsDrone</a> () const </td></tr>
<tr class="memitem:ad64f4d49f0311cc4fc96dd2050b3e5b1"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ad64f4d49f0311cc4fc96dd2050b3e5b1">IsDecoy</a> () const </td></tr>
<tr class="memitem:a0694b9bcea6d2e9ed27464b263470fd0"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a0694b9bcea6d2e9ed27464b263470fd0">IsProbe</a> () const </td></tr>
<tr class="memitem:a6cb8a1b9bba7282b619ada6ae9dd92d3"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a6cb8a1b9bba7282b619ada6ae9dd92d3">IsMissile</a> () const </td></tr>
<tr class="memitem:a53096c072944fb4a7cdc03fa9f136e11"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a53096c072944fb4a7cdc03fa9f136e11">IsBeam</a> () const </td></tr>
<tr class="memitem:a0873c178eb5ad0116027d6e0eb07dabf"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a0873c178eb5ad0116027d6e0eb07dabf">Value</a> () const </td></tr>
<tr class="memitem:a1f9941952f64d03293b88af77685bf67"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a1f9941952f64d03293b88af77685bf67">AddWeapon</a> (<a class="el" href="class_weapon.html">Weapon</a> *w)</td></tr>
<tr class="memitem:a9ed85b89e1ccd9248dc7ae2e1e51e761"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a9ed85b89e1ccd9248dc7ae2e1e51e761">NumWeapons</a> () const </td></tr>
<tr class="memitem:a7ef898738d963c63c26de2d15196108a"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_weapon.html">Weapon</a> &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a7ef898738d963c63c26de2d15196108a">GetWeapons</a> ()</td></tr>
<tr class="memitem:a0f9dbb1fad28e1ad41530cd1577a17fb"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a0f9dbb1fad28e1ad41530cd1577a17fb">Contains</a> (const <a class="el" href="class_weapon.html">Weapon</a> *w) const </td></tr>
<tr class="memitem:ae78067a806e89ffa1ac32a3863ac8feb"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ae78067a806e89ffa1ac32a3863ac8feb">SelectWeapon</a> (int n)</td></tr>
<tr class="memitem:ad2c37ac4aa44974991f45cd44139fede"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ad2c37ac4aa44974991f45cd44139fede">CycleWeapon</a> ()</td></tr>
<tr class="memitem:a03dbe6de96e914728e382c6b9175f4f7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_weapon.html">Weapon</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a03dbe6de96e914728e382c6b9175f4f7">GetWeapon</a> (int n) const </td></tr>
<tr class="memitem:ae00ef0e63d6f825fcc3ad8c3bcd702f6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_weapon.html">Weapon</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ae00ef0e63d6f825fcc3ad8c3bcd702f6">GetSelected</a> () const </td></tr>
<tr class="memitem:a7d5c12a2c81059e22b58e47ef7c3e488"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a7d5c12a2c81059e22b58e47ef7c3e488">GetTrigger</a> () const </td></tr>
<tr class="memitem:a2b3173c5c05a71b6f42de82bb1ca17a2"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a2b3173c5c05a71b6f42de82bb1ca17a2">SetTrigger</a> (bool t=true)</td></tr>
<tr class="memitem:a1fd81dbe92928db3088bc065ee13e80e"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a1fd81dbe92928db3088bc065ee13e80e">Ammo</a> () const </td></tr>
<tr class="memitem:adace1feafd0ac931f983072c341f630c"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#adace1feafd0ac931f983072c341f630c">Mass</a> () const </td></tr>
<tr class="memitem:a41887963c5c7520759415761b3b853db"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a41887963c5c7520759415761b3b853db">Resistance</a> () const </td></tr>
<tr class="memitem:a339c89d89bd15e1c4f8b7383f78b64f4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a339c89d89bd15e1c4f8b7383f78b64f4">CheckAmmo</a> ()</td></tr>
<tr class="memitem:a3fa71b6748724860ecfe01872bfe9651"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a3fa71b6748724860ecfe01872bfe9651">SetTarget</a> (<a class="el" href="class_sim_object.html">SimObject</a> *t, <a class="el" href="class_system.html">System</a> *sub=0)</td></tr>
<tr class="memitem:a144a2499f4d8291ef6830e475ddb507f"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_sim_object.html">SimObject</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a144a2499f4d8291ef6830e475ddb507f">GetTarget</a> () const </td></tr>
<tr class="memitem:a025b18a385dbda5a35a631e53f977d6d"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_system.html">System</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a025b18a385dbda5a35a631e53f977d6d">GetSubTarget</a> () const </td></tr>
<tr class="memitem:aa0049969818f56a8099ec00f90dc585c"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#aa0049969818f56a8099ec00f90dc585c">DropTarget</a> ()</td></tr>
<tr class="memitem:a082203ad39b5e85cda3cc9d181ade890"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a082203ad39b5e85cda3cc9d181ade890">SetFiringOrders</a> (int o)</td></tr>
<tr class="memitem:abc7fd6a903b12e141c6d25256a957ec7"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#abc7fd6a903b12e141c6d25256a957ec7">GetFiringOrders</a> () const </td></tr>
<tr class="memitem:aaa6ddea0c4243592fc8d34b4a7815d0a"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#aaa6ddea0c4243592fc8d34b4a7815d0a">SetControlMode</a> (int m)</td></tr>
<tr class="memitem:a6154bc832f624b7bddaf9d58980f56b1"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a6154bc832f624b7bddaf9d58980f56b1">GetControlMode</a> () const </td></tr>
<tr class="memitem:a77ca2fb1b6d6960cbaf276720f81df18"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a77ca2fb1b6d6960cbaf276720f81df18">SetSweep</a> (int s)</td></tr>
<tr class="memitem:a47ca73002791580b419cd6ec97185984"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a47ca73002791580b419cd6ec97185984">GetSweep</a> () const </td></tr>
<tr class="memitem:a93d8b25551d1221cf9c3e05dbdd7aaed"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a93d8b25551d1221cf9c3e05dbdd7aaed">Status</a> () const </td></tr>
<tr class="memitem:a9eda1582e2bfc2f120c754855f8f10de"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_weapon_design.html">WeaponDesign</a> *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a9eda1582e2bfc2f120c754855f8f10de">GetDesign</a> () const </td></tr>
<tr class="memitem:a3d146891de3d4ab26a509dc043b47a3d"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a3d146891de3d4ab26a509dc043b47a3d">CanTarget</a> (DWORD tgt_class) const </td></tr>
<tr class="memitem:ab3dad1699c270b17735229761d3cef09"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ab3dad1699c270b17735229761d3cef09">PowerOn</a> ()</td></tr>
<tr class="memitem:a27ad8be3e768510d8c66309474d98a3e"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a27ad8be3e768510d8c66309474d98a3e">PowerOff</a> ()</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a5f4929fc1f9bfb58eed1c650843e5a34"><td class="memItemLeft" align="right" valign="top">static const char *&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a5f4929fc1f9bfb58eed1c650843e5a34">TYPENAME</a> ()</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-attribs"></a>
Protected Attributes</h2></td></tr>
<tr class="memitem:a8ffe9cf25f5297a999e33a4486bf6685"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a8ffe9cf25f5297a999e33a4486bf6685">name</a></td></tr>
<tr class="memitem:a695fea4c930242150b27154b619fbfb7"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_text.html">Text</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a695fea4c930242150b27154b619fbfb7">abrv</a></td></tr>
<tr class="memitem:ac8cf1aba2ffed28a0697e6dffd06c996"><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_weapon.html">Weapon</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ac8cf1aba2ffed28a0697e6dffd06c996">weapons</a></td></tr>
<tr class="memitem:addbb872b0dc8e17d8111bbf471edec77"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#addbb872b0dc8e17d8111bbf471edec77">selected</a></td></tr>
<tr class="memitem:a4810d4060d446d36650d64bbec52ce79"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a4810d4060d446d36650d64bbec52ce79">trigger</a></td></tr>
<tr class="memitem:a03a5553270ed861166242dd9fe9853a7"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a03a5553270ed861166242dd9fe9853a7">ammo</a></td></tr>
<tr class="memitem:ac70e5285eba27ee0f6eaedbf4b39f368"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#ac70e5285eba27ee0f6eaedbf4b39f368">orders</a></td></tr>
<tr class="memitem:a5d8421019c81dd64b59341e2fad5abaf"><td class="memItemLeft" align="right" valign="top">int&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a5d8421019c81dd64b59341e2fad5abaf">control</a></td></tr>
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<tr class="memitem:a733bb62e192b59bcdad913bf9af90981"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#a733bb62e192b59bcdad913bf9af90981">mass</a></td></tr>
<tr class="memitem:afb4f7719d199903a9777a4608190ec36"><td class="memItemLeft" align="right" valign="top">float&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_weapon_group.html#afb4f7719d199903a9777a4608190ec36">resist</a></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock">
<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00024">24</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>
</div><hr/><h2>Constructor &amp; Destructor Documentation</h2>
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          <td class="memname">WeaponGroup::WeaponGroup </td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00021">21</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00029">29</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<hr/><h2>Member Function Documentation</h2>
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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00036">36</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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          <td class="memname">void WeaponGroup::AddWeapon </td>
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          <td class="paramname"><em>w</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00107">107</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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          <td> const</td>
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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00063">63</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00164">164</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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          <td class="memname">void WeaponGroup::CheckAmmo </td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00193">193</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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          <td class="paramtype">const <a class="el" href="class_weapon.html">Weapon</a> *&#160;</td>
          <td class="paramname"><em>w</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00125">125</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00140">140</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00242">242</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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          <td class="memname">void WeaponGroup::ExecFrame </td>
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          <td class="paramtype">double&#160;</td>
          <td class="paramname"><em>factor</em></td><td>)</td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00175">175</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00075">75</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00252">252</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00073">73</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00158">158</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00231">231</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00077">77</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00220">220</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00061">61</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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          <td class="memname"><a class="el" href="class_weapon.html">Weapon</a> * WeaponGroup::GetWeapon </td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00149">149</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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          <td class="memname"><a class="el" href="class_list.html">List</a>&lt; <a class="el" href="class_weapon.html">Weapon</a> &gt; &amp; WeaponGroup::GetWeapons </td>
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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00119">119</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00096">96</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00069">69</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00060">60</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00087">87</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00051">51</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00078">78</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00064">64</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00035">35</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00113">113</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00320">320</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00328">328</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00065">65</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00133">133</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00043">43</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00298">298</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00288">288</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00037">37</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00308">308</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00212">212</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00062">62</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00263">263</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00027">27</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8cpp_source.html#l00338">338</a> of file <a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a>.</p>

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<hr/><h2>Member Data Documentation</h2>
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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00089">89</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00095">95</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00098">98</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00101">101</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00088">88</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00097">97</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00102">102</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00093">93</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00099">99</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00094">94</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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          <td class="memname"><a class="el" href="class_list.html">List</a>&lt;<a class="el" href="class_weapon.html">Weapon</a>&gt; WeaponGroup::weapons</td>
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<p>Definition at line <a class="el" href="_weapon_group_8h_source.html#l00091">91</a> of file <a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a>.</p>

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_weapon_group_8h_source.html">WeaponGroup.h</a></li>
<li>D:/SRC/StarshatterSVN/Stars45/<a class="el" href="_weapon_group_8cpp_source.html">WeaponGroup.cpp</a></li>
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